This section of the textbook
addresses new directions and emerging technologies for IDT. For your final
post, reflect on how you might apply each of the following in your current or
future position in the IDT field:
- distributed or e-learning environments
- reusable design or learning objects
- rich media
- emerging instructional technologies, such as
artificial intelligence, cybernetics, Web 2.0, virtual worlds, electronic
games, etc.
E-learning has been a major shift in how we approach
learning in the 21st century. The advances that we have made in
technology and delivery have impacted the educational field in a very positive
way. E-learning is much more prevalent
to our students and learners today. E-learning uses a wide variety of
technological tools such as internet, cell phones, ipads etc. Providing these
instructional experiences with media rich instruction, we are able to reach our
learners in new ways that we couldn’t before. In my current job today, we are
continually promoting e-learning and all of the technological tools that it
entails. We use edmodo as a web based form of instruction. We also have ipads for the students to use
with well-developed tasks or lessons that stimulate higher level thinking.
“In a very general sense, a learning object is anything
that can be used for educational purposes (Reiser 290).” Learning objects have
the ability to meet different learning styles. Many types of learners whether
kinesthetic, visual or audio can benefit from learning objects. Learning
objects can range from math manipulative to technology tools. All teachers at
some point have utilized learning objects. When using learning objects it’s
important to keep in mind the audience and the goals or expectations you want
them to achieve. The future of learning
objects looks promising. With innovations in the technological world we can
better prepare students by using smartphones, ipads, google maps and web based
polling quizzes. Using learning objects steers away from traditional types of
learning and offers opportunities for a richer means of learning and knowledge
acquisition.
Rich media consists of a variety of web 2.0 tools
used for instructional purposes. I personally enjoy using web 2.0 applications
in order to encourage group work and collaboration. I’ve used many web 2.0
tools for my students such as jing, tagxedo, powerpoint, active inspire and
wordle. Using these technological tools provides students the opportunity to
explore creativity and expand on higher level thinking tasks. It’s imperative
to integrate rich media into our lesson plans every day in order to achieve and
develop understanding in a new way. Students need to be exposed to rich media
and web 2.0 tools in order to be successful in our society today.
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